I will introduce my current project collaborating with a 3D Computer Animator. In 3D Computer Animation, the production stage involves building, rigging and texturing models, animating characters, and setting up and lighting scenes. One of the task, animating characters, requires huge amount of manual manipulations. In order to facilitate this task, limited to facial animations, we are developing a semi-automate system by capturing an actor with a kinect camera. The facial action of the actor will drive facial animation of the character. Technically, the system consists of two parts: detection of facial actions and animation/morphing of a character. The talk will be mainly about the detection of facial expressions using sequences of RGB and depth images from kinect camera.